Dragon ball xenoverse 2 random character generator

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As long as you follow this general guideline, you should be able to get whatever neutral Bang you want very easily. This has worked for me very consistently. Extra credit if there's any overlap, seems to solidify the odds at that stat becoming +5 in the mixer. If there isn't, then I (3) simply grab two different pieces that, among the two of them, do have +5 to the 3 stats. If you put 3x level 5 items in, you have great odds at getting a level 5, but can get unlucky.Īll that being said, what I typically do when I create Bangs is (1) I decide on what 3 stats I want to be +5, then (2) I go to the Clothing Shop and see if there's any piece that gives those 3.

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Something like that, and/or it takes the averages of your two pieces and has a most-likely chance at giving you the medians, and lower chances at the other extremes?Īnd then for the Bang's actual level, to me it seems obvious that it does the average thing. There's obvious influence, but I'm pretty certain it simply picks between any of the 12 varying stats from the 2 pieces of gear, with the highest chance to do 3 positives and 3 negatives, and lower chances to start waning its way for more positive numbers. I'm going with it being completely random. They varied from rank 1 to a single rank 5. Originally posted by LordBlade:I used the same recipe (all 5 star items) 30 times and got 30 different QQ Bangs.

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